direct3d - Shortest path to loading an FBX sphere model into CDXUTSDKMesh or similar -
i'm porting old xna code d3d11, , uses fbx models. they're pretty basic re-create them in 3dsmax if needed, or convert if tool exists.
all want able mesh loaded, ideally along lines of cdxutsdkmesh (but doesn't support fbx). looked @ content exporter still requires fbx sdk installed, , i'm hoping avoid that.
is there reasonably simple way load fbx mesh, or can use 3dsmax export format -will- load via cdxutsdkmesh.
what confuses me if -create- scene in visual studio via item->new, it's fbx model, can tell unsupported without doing fbx sdk.
there must simpler way! thoughts?
working .fbx
files done autodesk fbx sdk. visual studio content pipeline using autodesk fbx sdk: installs autodesk fbx dlls. content exporter needs autodesk fbx dlls.
generally speaking, fbx
authoring , interchange format. games , 3d applications don't load fbx models directly, , instead load runtime format along lines of vbo
, sdkmesh
, or cmo
--see thedirectxmesh wiki page on these formats. developer needs autodesk fbx sdk on build system, don't need deploy because content 'cooked' other binary formats.
the easiest thing add fbx visual studio, enable content pipeline in project, , load built cmo
using directx tool kit--which can load vbo
or sdkmesh
files, , intentionally designed xna game studio class design in c++.
if making digital content creation (dcc) application needs direct i/o on fbx files, should use autodesk fbx sdk.
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